top of page

Flashback

It's time to fire up the delorean, we're time travelling to a specific month and year in gaming history...

September 2002

September 2002 doesn’t flood the calendar with releases, but the hits it does have are the kind that stick to you for decades. We’re building a retro gaming time capsule around a tight set of essentials across PlayStation 2 and Nintendo GameCube, starting with Kingdom Hearts as the rare “Disney looking” action RPG that’s genuinely rewarding, surprisingly tough late game, and perfect for passing the controller with someone you actually like. If you’ve ever skipped it because the box art felt childish, we make the case for why that’s a mistake.  From there we jump to two very “only in the early 2000s” GameCube swings: Star Fox Adventures, the famously pivoted project that began as Dinosaur Planet, and Super Mario Sunshine, where FLUDD turns movement into the main character. We talk about why both games show their era in the best way, how they feel today, and why they still belong in a curated retro collection even if they’re not the obvious, safe picks.  Then we go deeper on Sly Cooper, a cel shaded stealth platformer that looks cute and plays sharp, plus the collector side of the hobby with the CIBI app for cataloging your shelves and tracking value. We also crack open the September 2002 news time capsule: early “Xbox Two” rumors, the heartbreak of MicroProse UK shutting down and Jeff Crammond’s legacy, and the surprisingly important moment when 2.4GHz wireless controllers started to feel real. If you love retro games, physical media, and the stories that shaped the industry, you’ll feel right at home. Subscribe, share this with a friend who lived through the PS2 era, and leave a review with the one 2002 game you’d defend forever.

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo

March 2015

March 2015 is close enough to remember clearly and far enough away to feel weirdly historic. We crack open that month like a time capsule and start with The Order 1886, the PS4 exclusive that took a beating for its length and linear design, yet still looks stunning and nails a grimy Victorian steampunk mood. We talk about why it plays so well as a “palette cleanser,” how perceptions shift after a decade, and why it still feels like a sequel shaped hole in the PS4 era.  Then we jump to games that quietly built lasting fandoms. Trine reminds us how good console indie platformers can be when they mix puzzles, combat, and character switching into a smooth rhythm. City Skylines turns into a full blown obsession, from traffic problems and pollution planning to the rabbit hole of YouTube megaprojects and experiments. After that we celebrate Axiom Verge, a Metroidvania love letter made by one person, and dig into why its atmosphere and soundtrack punch so far above its pixel art style.  The back half swings into March 2015 news oddities: the Metal Gear Solid movie script chatter that went nowhere, and a console durability stunt where machines get dropped from 15 feet and drenched in Mountain Dew, with a surprise winner. We finish with Stingray’s boot picks, including Kerbal Space Program, and movie night choices like Jurassic World and Ex Machina, plus how to join our community playthrough chats. If you enjoyed the nostalgia, subscribe, share the show with a friend, and leave a quick review so more people can find us.

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo

Top ten essential PSP games for new retro players

The PSP wasn’t just a handheld. It was a pocket-sized “everything” device before we even had the language for that, and the library still proves it. We put together a beginner-friendly, collector-minded list of ten PSP games that feel like true console experiences on the go, then we get painfully honest about what they cost today.  We (RGT and UCP George) draft our must-buy PSP starter picks across genres: Metal Gear Solid Peace Walker for mission-based stealth and base building, Gran Turismo for a surprisingly serious portable racer, and GTA Vice City Stories for that full open-world immersion with radio stations and soundtrack intact. We also champion Rockstar’s The Warriors as an almost unbelievable portable port, plus Tony Hawk’s Underground 2 Remix for fast skating action with PSP-exclusive extras.  From there, we balance the obvious classics with the stuff collectors miss. LittleBigPlanet on PSP still feels like pure Sony magic with music, charm, and creativity, while Puzzle Chronicles quietly nails the “puzzle RPG” loop that’s perfect for commuting. We cap it off with Pursuit Force when you want pure arcade chaos. Then we play a CEX price-guessing game that highlights what has skyrocketed, what’s still cheap, and how buying loose UMDs, grabbing accessories, or modding a PSP can keep the hobby fun without blowing the budget.  If you’re building a PSP game collection or just want a tight list of PSP must-plays, hit play, subscribe, and share the show with a friend. After you listen, which PSP game is your first “must-buy”?

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo

January 1993

January 1993 feels close enough to touch, and we’re treating it like a playable time capsule. We kick off with a genuine love letter to MicroProse’s F-19 Stealth Fighter (F-117A in some regions), where the manual is half the game and mission planning matters as much as your reflexes. From stealth aircraft lore to plotting routes around radar and squeezing drama out of vector-era visuals, it’s a reminder of how deep retro flight simulators could be on PC and home computers.  Then we jump to the Mega Drive side of the street with Streets of Rage 2, a beat ’em up that still sets the bar for atmosphere, music, and that “arcade at home” feeling. We also celebrate World of Illusion Starring Mickey Mouse and Donald Duck as a co-op platformer that looks like a Disney cartoon but plays with real teeth, plus Dr. Franken on Game Boy as a slept-on gem with a spooky mansion vibe and a clever collect-the-parts hook.  The history section goes big: Sony and Nintendo’s CD-ROM plans show up in black and white, right before the fallout that helps shape the PlayStation era. We talk Super FX chips, SNES mouse experiments, the joy and clutter of hardware add-ons, and we can’t resist revisiting Bubsy’s attempt to look like a Sonic rival. If you love retro gaming history, 16-bit classics, Sega Genesis and SNES nostalgia, and the stories magazines were selling us in 1993, this one’s for you. Subscribe for more Flashback, share it with a friend who lived this era, and leave a review with the one game you’d go back and play first.

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo

September 2009

A single month can tell you a lot about an era, and September 2009 is one of those sweet spots where gaming feels both ambitious and weird in the best way. We’re chasing that feeling on Flashback, starting with the handheld magic trick that still surprises people: MotorStorm Arctic Edge on PSP. It’s fast, sharp, and proof that “pick up and play” doesn’t have to mean “scaled down.” From there we hit Colin McRae Dirt 2 and talk about why its mix of rally disciplines, arcade energy, and pure replay value still holds up on PS3 and Xbox 360.

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo

February 1999

unofficial controller podcast goonies logo
spotify logo
amazon music logo
youtube logo
Unofficial Controller Podcast logo

Your number one weekly gaming podcast!

Contact us

Email:

Follow at

  • Discord
  • Instagram
  • X
  • Youtube

Listen on

spotify logo
podbean logo
youtube logo
amazon music logo

© 2021 Unofficial Controller Podcast. All rights reserved.

bottom of page