Ep. 332 - Smooth wolverine, Nintendo is the sunshine of our lives and can even run Crimson Desert
Mario Sunshine popping up on Switch 2’s GameCube service should be simple news, but it turns into a bigger question we can’t stop poking at: why do some gaming subscriptions feel like a treat, while others feel like an endless shelf you never actually touch? We talk through Nintendo Switch Online + Expansion Pack, the thrill of seeing new retro drops, and why having GameCube games portable can be more valuable than chasing original hardware, rising disc prices, and controller chaos. If you’re craving retro Nintendo, this one hits that nostalgic nerve in a practical way.
From there we jump to PlayStation and one of the juiciest tech claims of the week: Insomniac says Marvel’s Wolverine aims for 60 FPS with ray tracing enabled on the base PS5, with performance mode as the default. We break down why that matters, how it compares to the usual performance vs fidelity trade-off, and whether late-generation “wizardry” still delivers the kind of leap we remember from past console cycles. If smooth gameplay is your love language, you’ll have opinions here.
Then we get to the true wildcard for handheld performance: Crimson Desert on Switch 2. The developer says the port is already playable at a foundational level and is targeting the first half of 2027, but it still needs serious optimization to preserve the open world action adventure experience. We debate what an “impossible port” really means in 2026, what compromises show up first (pop-in, resolution, battery, frame rate), and why this could become the benchmark port everyone compares against.
If you enjoyed the conversation, subscribe for more weekly gaming talk, share the show with a friend who needs a fresh podcast, and leave a review so more players can find us. What’s the one game you’d pay anything to see running on Switch 2?
Ep. 331 - Switch 2 Becomes The Comfort Console
GTA 6 preorders are reportedly “exceptional,” Halo is back in the headlines for all the wrong reasons, and Nintendo is quietly building the coziest escape hatch in modern gaming. We’re George and RGT, and we spend this week juggling two truths at once: we love this hobby, and we’re tired of how exhausting the industry conversation can feel. So we start where it actually matters, with the games in our hands, not the outrage on our feeds.
RGT runs through a packed playlist, from Death on the Nile’s satisfying mystery solving to Farlands, a Stardew Valley style farming sim set in space where fuel, travel time, and a ship you can sleep in turn cozy routines into real planning. We also shout out Rogue Flight, a slick on-rails shooter that scratches that Star Fox itch with modern speed and buttery controls. On George’s side, Donkey Kong Bonanza brings chaotic destruction and big Nintendo energy, while Starfield on PS5 delivers incredible sound and story potential but also raises real questions about loading screens, menus, and how “space exploration” should feel minute to minute.
Then we hit the big news: what it means when GTA 6 marketing ties into a Netflix gameplay reveal, why “external contractor shifts” can be a convenient phrase after Halo Campaign Evolved ships, and why the Switch 2 third-party lineup feels like a rare bright spot. We’re not pretending compromises don’t exist, but we are saying this: portability plus strong ports might be the most honest value in gaming right now, and it’s making us want to play more, not argue more.
If you’re burned out on negativity but still want smart takes, game recommendations, and a reason to stay excited, press play. Subscribe, share the show with a friend who needs a gaming reset, and leave us a review with the one platform that still feels fun to you right now.
Ep. 330 - Tom Holland Picks His Favourite Game And Xbox Bets On Four C’s
Tom Holland just dropped a gaming take that genuinely made us stop and go, wait, what. He says The Last of Us Part 2 is his favorite video game of all time, and he’s avoided the HBO series because he loves the game that much. We unpack why that actually makes sense for a performance-driven, narrative-heavy game, and we ask the bigger question: when a story hits you perfectly in game form, do you even want an adaptation messing with your headcanon?
From there we get into Xbox’s post-reset strategy, breaking down the “four C’s” priorities and what they could mean for console, Game Pass, and the push to stretch big IP across film, television, mobile, and live experiences. We translate the corporate language into gamer reality, including the parts that sound exciting and the parts that sound like the road to more monetization and more spin-offs.
Then we go straight into the messy stuff everyone’s feeling: physical vs digital games, the fear of losing access, and why storefront clarity matters if the industry expects us to go all-in on downloads. We also talk about rising console prices and the pressure AI chip demand puts on hardware supply, before ending on a more comforting note with Nintendo and the Ocarina of Time Switch 2 rating rumor. If you’ve got thoughts on ownership, subscriptions, or where console gaming goes next, subscribe, share the show, and leave a review so more people can find us.
Ep. 329 - Find out why this retro console is back!
Sony’s relationship with physical media is getting rockier, Xbox is experimenting with ad-supported cloud streaming, and the whole industry feels like it’s testing how much friction players will tolerate before they push back. I’m flying solo for Episode 329, so we move fast and cover a wider mix of stories, including a couple of retro detours that hit the nostalgia sweet spot without ignoring the messy realities of modern gaming.
I also kick things off with what I’ve been playing, finishing Xenoblade Chronicles on the Switch 2 version and sharing why it’s such an easy recommendation for JRPG fans and open-world adventure lovers alike. I’m a few hours into Futures Connected, and I talk about why this DLC is the rare one that actually keeps me invested. Then I pivot to our community Gen 7 playthrough pick, Heavenly Sword, plus a very real PS Vita problem while trying to play Jak 3 when the rear touchpad keeps triggering first-person mode.
On the news side, we dig into reports of Sony tightening social media rules for staff while staying silent on the disc backlash, and we unpack what that silence does to trust. We also break down Xbox’s test that puts ads before cloud streaming sessions and why “it won’t interrupt gameplay” might not calm anyone down. To round it out, we highlight Monolith Soft quietly helping Nintendo ship big titles, check in on Hyperkin’s Superboy SNES handheld revival, and react to Hasbro’s first wave of Legend of Zelda action figures and the collector chaos that can follow.
If you enjoy smart gaming talk that spans PlayStation, Xbox, Nintendo, retro hardware, and collector culture, subscribe, share the show with a friend, and leave a review. What do you think about ads in gaming and the shift away from discs?
Ep. 328 - We Break Down The PlayStation Boycott And What It Means For Everyone
PlayStation fans are so furious about the move away from physical discs that some are telling people to buy third-party and indie games anywhere but PS5, and it raises a messy question: when you “vote with your wallet,” who actually feels it first? We dig into the disc debacle backlash, why comment sections have turned hostile, and why we think directing rage at small studios is the fastest way to miss the point while still doing real damage.
Before the news spiral, we keep it grounded with what we are playing. RGT is over 60 hours into Xenoblade Chronicles and staring down the final stretch, including the classic JRPG moment where you think you are done, then realize you are underleveled and happily disappear into side missions. George talks about saving Indiana Jones for an upcoming holiday, slowly picking through Final Fantasy VIII, and getting genuinely won over by Super Mario Bros Wonder. We also get nerdy about hardware and nostalgia, because the Switch N64 controller can instantly make Ocarina of Time, GoldenEye, and Jet Force Gemini feel “right” again.
On the Xbox side, we react to a batch of new console features like longer gamertags, improved library artwork, offline personalization, wish list shortcuts, and better cloud play prompts, all landing at a weird time for the industry. That kicks off a bigger, honest conversation about next-gen consoles, rumored PS6 pricing, broadband realities, and whether gaming is drifting toward an expensive, digital-only hobby built for the few instead of the many. If you have thoughts on discs, cloud gaming, or how you want to buy games in 2026 and beyond, share the episode, leave a review, and subscribe so you do not miss what comes next.
Ep. 327 -
Brazil Challenges Sony Over Digital Game Ownership And Preservation
You can feel the ground shifting under gaming right now, and not just because we’re playing more big-budget releases on handhelds. We start with what we’ve been obsessing over on Switch 2, including Xenoblade Chronicles and why its real-time JRPG combat still feels tactical, modern, and weirdly addictive once it clicks. We also get into the little realities of “upgraded classics” like pop-in and frame stutter, plus whether you can mainline the story without turning your life into a grind.
From there, George makes the case for Indiana Jones and the Great Circle as one of the best licensed games in years. We talk first-person exploration, surprisingly weighty fistfights, smart camera shifts during traversal, and the film-level details that make it feel like you’re living inside an Indiana Jones story. Final Fantasy VIII Remastered also gets its moment, including the love-hate relationship with junctioning, unskippable summon animations, and the kind of enemy level scaling that forces you to learn systems instead of out-leveling problems.
Then the conversation turns into something bigger than any one game: digital game ownership and game preservation. Brazil is pushing consumer-rights rules inspired by Stop Killing Games, while Sony’s disc-less direction raises hard questions about resale, lending, and what happens when stores shut down. We cap it off with Xbox news on id Tech after layoff rumors, plus a real debate about whether Microsoft should protect its internal engines or risk deeper dependence on Unreal Engine.
If you enjoyed the chat, subscribe, share the episode with a friend who still buys physical, and leave us a review. Where do you stand on all-digital consoles, and what would it take to change your mind?

Like most things these days, it’s new but it’s old, sports teams releasing throwback jerseys, definitive edition of games remastering old gems and various adaptations of classic literature.
Introducing UCP Classic Episode, it’s brand new! (its not), It’s a Rebirth (it’s not), it’s a rebranding! (not quite!). It is, however, a staple of the back catalogue, a pinpoint to a defining moment in UCP history, an episode that is so important that it’s still referred to today, usually on Flashback podcasts.
To celebrate, we’ve stuck a thumbnail on it, so it’s easier to find on YouTube. However, all the classic episodes are conveniently placed below, aren’t we kind! So, dive into a pool of UCP history, Enjoy!








